<?xml version='1.0' encoding="windows-1251"?>
<!-- nv150317 Removed some unused info_portions, restore if you need them for your mod -->
<game_information_portions>


	<!-- Tutorial artefact -->
	<info_portion id="tutorial_artefact_start">
	<!-- 	<task>esc_flash_task</task>
		<article>zone_anomalies_meat</article>
		<article>zone_artifact_af-blood</article>
		<article>tutorial_artefact</article> -->
	</info_portion>
	<info_portion id="tutorial_artefact_gain"></info_portion>
	<info_portion id="tutorial_artefact_done"></info_portion>
	<info_portion id="tutorial_flesh_start"></info_portion>
	<info_portion id="tutorial_flesh_die"></info_portion>
	<!-- <info_portion id="tutorial_flesh_die_processed"></info_portion>
	<info_portion id="tutorial_alarm_start"></info_portion>
	<info_portion id="tutorial_alarm_played"></info_portion> -->


	<info_portion id="esc_kill_gunslinger">
<!-- 	avoid giving this task twice (see bind_stalker.script's storyline_actor_start) -->
<!-- 		<task>storyline_eliminate_gunslinger</task> -->
		<article>about_enciclopedia</article>
		<article>sl_beginning</article>
	</info_portion>

	<!-- Tutorial wounded -->
	<info_portion id="tutorial_wounded_start">
	 	<task>esc_flash_task</task>
		<article>sl_first_opinions</article>   <!--commented -->
	</info_portion>
	<info_portion id="esc_first_novice_dead"></info_portion>
	<info_portion id="esc_second_novice_dead"></info_portion>
	<info_portion id="esc_hit_bandits"></info_portion>
	<info_portion id="esc_heli_attack"></info_portion>
	<info_portion id="esc_heli_fire"></info_portion>
	<info_portion id="esc_heli_direct"></info_portion>
	<info_portion id="tutorial_wounded_must_spawn"></info_portion>
	<info_portion id="tutorial_wounded_give_info">
		<article>storyline_fox_flash_info</article>
	</info_portion>
	<info_portion id="tutorial_wounded_help"></info_portion>
	<info_portion id="tutorial_wounded_die"></info_portion>
	<info_portion id="tutorial_wounded_death"></info_portion>
	<info_portion id="tutorial_wounded_fail"></info_portion>
	<!-- <info_portion id="tutorial_wounded_end"></info_portion> -->
	<info_portion id="tutorial_wounded_heal"></info_portion>
	<info_portion id="esc_petruha_report"></info_portion>
	<info_portion id="esc_petruha_friend_die"></info_portion>
	<info_portion id="esc_petruha_report2"></info_portion>
	<info_portion id="esc_report_send"></info_portion>
	<info_portion id="esc_lager_friendship"></info_portion>
	<info_portion id="tutorial_end"></info_portion>
	<info_portion id="tutorial_wounded_volk_greet"></info_portion>
	<info_portion id="esc_wolf_say"></info_portion>
	<info_portion id="esc_serious_talk"></info_portion>
	<info_portion id="esc_wounded_arrive"></info_portion>
	<info_portion id="esc_tutorial_secret"></info_portion>
	<info_portion id="esc_tutorial_secret_find"></info_portion>
	<info_portion id="esc_shustryi_secret"></info_portion>
	<info_portion id="esc_shustryi_secret_find"></info_portion>

	<!-- Fox -->
	<info_portion id="escape_stalker_help"></info_portion>
	<info_portion id="escape_fox_heal"></info_portion>
	<info_portion id="escape_stalker_spawn"></info_portion>
	<info_portion id="escape_stalker_dog_spawn"></info_portion>
	<info_portion id="escape_stalker_dog_die"></info_portion>
	<info_portion id="escape_stalker_meet">
		<task>esc_help_wounded_from_raid</task>
		<article>sl_usefull_info</article>
	</info_portion>
	<info_portion id="escape_stalker_give">
		<article>storyline_seryi_info</article>
	</info_portion>
	<info_portion id="escape_stalker_done"></info_portion>
	<info_portion id="esc_dogs_return"></info_portion>
	<info_portion id="esc_fox_thanks"></info_portion>


	<!-- Blokpost_case -->
	<info_portion id="escape_blockpost_case">
		<task>esc_blockpost_case_to_trader</task>
		<article>esc_blokpost_case</article>
	</info_portion>
	<info_portion id="escape_blockpost_case_have"></info_portion>
	<info_portion id="escape_blockpost_case_done"></info_portion>
	<info_portion id="esc_matugalnik_off"></info_portion>

	<!-- Dinamyte -->
	<info_portion id="escape_dynamite_start">
<!--		<task>esc_dinamit_to_volk</task>
		<article>esc_volk_dynamite</article> -->
	</info_portion>
	<info_portion id="escape_dynamite_meet"></info_portion>
	<info_portion id="esc_petruha_great"></info_portion>
	<info_portion id="escape_factory_assault_say_hello"></info_portion>
	<info_portion id="escape_dynamite_gain"></info_portion>
	<info_portion id="escape_dynamite_have"></info_portion>
	<info_portion id="escape_dynamite_done"></info_portion>
	<info_portion id="esc_petruha_die"></info_portion>
	<info_portion id="esc_volk_reward"></info_portion>

	<!-- Newbie_lager_help -->
	<info_portion id="escape_lager_help">
		<task>esc_defend_lager</task>
		<article>defend_novice</article>
	</info_portion>
	<info_portion id="escape_lager_spawn_killers"></info_portion>
	<info_portion id="esc_killers_raid"></info_portion>
	<info_portion id="escape_lager_killers_die">
		<disable>escape_lager_spawn_killers</disable>
	</info_portion>
	<info_portion id="escape_lager_complete"></info_portion>
	<info_portion id="esc_fanat_spawn"></info_portion>
	<info_portion id="esc_open_killer_fire"></info_portion>
	<info_portion id="esc_open_lager_fire"></info_portion>
	<info_portion id="esc_fanat_die"></info_portion>
	<info_portion id="esc_path_to_lager"></info_portion>
	<info_portion id="esc_lager_destroyed"></info_portion>
	<info_portion id="esc_wolf_dead"></info_portion>
	<info_portion id="esc_assault_to_lager"></info_portion>

	<!-- Порядок фраз торговца -->
	<info_portion id="esc_trader_talked_about_zone"></info_portion>
	<info_portion id="esc_trader_talked_about_me"></info_portion>
	<info_portion id="esc_trader_talked_about_army"></info_portion>
	<info_portion id="esc_trader_return"></info_portion>

	<!-- Используется для отладки скрипта -->
	<!-- <info_portion id="esc_trader_monolog_1"></info_portion>
	<info_portion id="esc_trader_monolog_1_played"></info_portion>
	<info_portion id="esc_trader_tutorial_choice"></info_portion>
	<info_portion id="esc_trader_tutorial_choice_played"></info_portion> -->
	<info_portion id="esc_trader_experienced"></info_portion>
	<!-- <info_portion id="esc_trader_map_quest_1_played"></info_portion> -->
	<info_portion id="esc_trader_newbie"></info_portion>
	<!-- <info_portion id="esc_trader_newbie_course_done"></info_portion> -->
	<info_portion id="esc_trader_tutorial_chosen"></info_portion>
	<info_portion id="esc_trader_can_leave"></info_portion>
	<info_portion id="esc_trader_direct"></info_portion>

	<!-- вспомогательные в лагере -->
	<info_portion id="esc_return"></info_portion>
	<info_portion id="esc_darklab_documents_read"></info_portion>
	<!-- <info_portion id="esc_wolf_thanks_complete"></info_portion> -->
	<info_portion id="esc_trader_speak"></info_portion>

	<!-- Приветствия торговца -->
	<info_portion id="esc_trader_hello_played"></info_portion>
	<info_portion id="esc_trader_bye_played"></info_portion>

	<!-- <info_portion id="tutorial_volk_acquainted"></info_portion> -->

	<!-- <info_portion id="tutorial_heli_attack"></info_portion> only set by escape_heli.script, itself not used -->
	<info_portion id="esc_close_door"></info_portion>

	<!-- infoportions for factory on escape -->
	<info_portion id="escape_factory_quest"></info_portion>
	<info_portion id="esc_bandits_assault"></info_portion>
	<info_portion id="esc_bandits_start"></info_portion>
	<info_portion id="escape_assault_finished"></info_portion>
	<info_portion id="esc_kolyan_lost">
		<article>esc_kolyan_lost</article>
	</info_portion>
	<info_portion id="esc_kolyan_found"></info_portion>
	<info_portion id="esc_prison"></info_portion>

	<!-- infoportions for raid -->
	<info_portion id="esc_raid1_start"></info_portion>

	<!-- infoportions for blockpost -->
	<info_portion id="esc_blockpost_alarm">
		<disable>esc_blockpost_normal</disable>
	</info_portion>
	<info_portion id="esc_blockpost_normal">
		<disable>esc_blockpost_alarm</disable>
	</info_portion>
	<info_portion id="esc_commander_die"></info_portion>

	<!-- infoportions for bridge soldiers -->
	<info_portion id="esc_bridge_pass_on">
		<disable>esc_bridge_pass_off</disable>
	</info_portion>
	<info_portion id="esc_bridge_pass_off">
		<disable>esc_bridge_pass_on</disable>
	</info_portion>
	<info_portion id="esc_bridge_pass_fire"></info_portion>

	<!-- infoportions for restrictor -->
	<!-- <info_portion id="esc_flesh_in_anomaly"></info_portion> -->
	<info_portion id="esc_boar_dogs_restrictor"></info_portion>

	<!-- test infoportions
	<info_portion id="test_info_1"></info_portion>
	<info_portion id="test_info_2"></info_portion>
	<info_portion id="test_info_3"></info_portion>
	<info_portion id="test_info_4"></info_portion>
	<info_portion id="test_info_5"></info_portion> -->


	<!-- trader bandits on factory -->
	<info_portion id="esc_kill_bandits_quest_have">
	<!--	<task>esc_dinamit_to_volk</task>
		<article>kill_factory_bandits</article> -->
	</info_portion>
	<info_portion id="esc_kill_bandits_quest_kill"></info_portion>
	<info_portion id="esc_kill_bandits_noquest_kill"></info_portion>
	<info_portion id="esc_kill_bandits_quest_done"></info_portion>
	<info_portion id="esc_assault_start"></info_portion>
	<info_portion id="esc_assault_charge"></info_portion>
	<info_portion id="esc_heli_go"></info_portion>


	<!-- интересные места -->
	<info_portion id="esc_tutorial_secret_place">
		<article>tutorial_secret_place</article>
	</info_portion>
	<info_portion id="esc_tutorial_secret_place_found"></info_portion>

	<!-- труп у аномалии -->
	<info_portion id="esc_tutorial_dead_novice">
		<article>tutorial_moving_anomaly</article>
	</info_portion>


	<info_portion id="esc_zombie_rise2"></info_portion>

	<!-- проводник -->
	<info_portion id="esc_find_doctor_start">
		<task>doctor_meet</task>
		<article>esc_provodnik_pda</article>
		<article>sl_provodnik</article>
	</info_portion>
	<info_portion id="esc_find_doctor_done"></info_portion>

	<!-- Коррумпированый пост на мосту -->
	<info_portion id="esc_bridge_soldiers"></info_portion>

	<info_portion id="esc_dog_spawn"></info_portion>

	<info_portion id="esc_find_railroad_passage_start">
		<task>find_railroad_passage</task>
	</info_portion>
	<info_portion id="esc_find_railroad_passage_find_stalker"></info_portion>
	<info_portion id="esc_find_railroad_passage_done"></info_portion>

	<info_portion id="esc_tutorial_start"></info_portion>

	<info_portion id="trader_job">
		<task>esc_trader_job</task>
	</info_portion>
	<info_portion id="esc_fanat_dead"></info_portion>


</game_information_portions>
