
	<game_task id="storyline_eliminate_gunslinger">
		<title>storyline_escape_eliminate_gunslinger</title>
		<objective>
			<text>storyline_escape_eliminate_gunslinger</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<infoportion_fail>cit_fail_first_task</infoportion_fail>
			<infoportion_complete>cit_doctor_meet_conclusion_info</infoportion_complete>
			<article>storyline_gunslinger</article>
		</objective>
		<objective>
			<text>storyline_escape_find_gunslinger</text>
			<infoportion_complete>cit_doctor_meet_conclusion_info</infoportion_complete>
		</objective>
<!--		<objective>
			<text>storyline_escape_eliminate_gunslinger</text>
		</objective> -->
	</game_task>

	<game_task id="tutorial_find_artefact">
		<title>tutorial_find_artefact</title>
		<objective>
			<text>tutorial_find_artefact_0</text>
			<icon>ui_iconsTotal_tutorial_find_artefact</icon>			
			<infoportion_complete>tutorial_artefact_done</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_find_artefact_1</text>
			<map_location_type hint="tutorial_artefact">green_location</map_location_type>
			<object_story_id>Escape_Tutorial_Artefact</object_story_id>
			<infoportion_complete>tutorial_artefact_gain</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_find_artefact_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>tutorial_artefact_done</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="esc_help_wounded_from_raid" prio="485">
		<title>esc_help_wounded_from_raid</title>
		<objective>
			<text>esc_help_wounded_from_raid_0</text>
			<icon>ui_iconsTotal_esc_help_wounded_from_raid</icon>
			<function_complete>escape_tasks.task_fox_complete</function_complete>
			<infoportion_set_complete>garbage_meetstalker_start</infoportion_set_complete>			
			<article>esc_fox_help</article>
		</objective>
		<objective>
			<text>esc_help_wounded_from_raid_1</text>
			<map_location_type hint="esc_fox">green_location</map_location_type>
			<object_story_id>Escape_stalker_from_raid</object_story_id>
			<infoportion_complete>escape_fox_heal</infoportion_complete>
			<infoportion_fail>esc_dogs_return</infoportion_fail>
		</objective>
		<objective>
			<text>esc_help_wounded_from_raid_2</text>
			<map_location_type hint="esc_fox">green_location</map_location_type>
			<object_story_id>Escape_stalker_from_raid</object_story_id>
			<infoportion_complete>escape_stalker_done</infoportion_complete>
		</objective>
	</game_task>


	<game_task id="esc_blockpost_case_to_trader" prio="390">
		<title>esc_blockpost_case_to_trader</title>
		<objective>
			<text>esc_blockpost_case_to_trader_0</text>
			<icon>ui_iconsTotal_esc_blockpost_case_to_trader</icon>
			<infoportion_complete>escape_blockpost_case_done</infoportion_complete>
		</objective>
		<objective>
			<text>esc_blockpost_case_to_trader_1</text>
			<map_location_type hint="blokpost_case">green_location</map_location_type>
			<object_story_id>Escape_blockpost_case</object_story_id>
			<infoportion_complete>escape_blockpost_case_have</infoportion_complete>
		</objective>
		<objective>
			<text>esc_blockpost_case_to_trader_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>escape_blockpost_case_done</infoportion_complete>			
		</objective>
	</game_task>

	<game_task id="esc_dinamit_to_volk">
		<title>esc_dinamit_to_volk</title>
		<objective>
			<text>esc_dinamit_to_volk_0</text>
			<icon>ui_iconsTotal_esc_dinamit_to_volk</icon>
			<infoportion_complete>esc_kill_bandits_quest_done</infoportion_complete>
			<infoportion_fail>esc_wolf_dead</infoportion_fail>
<!--			<function_fail>escape_tasks.is_actor_enemy_lager</function_fail> -->
		</objective>
		<objective>
			<text>esc_dinamit_to_volk_1</text>
			<map_location_type hint="wolfs_rangers">green_location</map_location_type>
			<object_story_id>Escape_bridge_stalkers</object_story_id>
			<function_complete>escape_tasks.petruha_talk</function_complete>			
			<infoportion_fail>esc_petruha_die</infoportion_fail>
		</objective>		
		<objective>
			<text>esc_dinamit_to_volk_2</text>
			<map_location_type hint="escape_dinamit">green_location</map_location_type>
			<object_story_id>esc_bandits_factory</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_kill</infoportion_complete>
		</objective>
		<objective>
			<text>esc_dinamit_to_volk_3</text>
			<map_location_type hint="volk">green_location</map_location_type>
			<object_story_id>Escape_novice_lager_volk</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_done</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="esc_defend_lager" prio="385">
		<title>esc_defend_lager</title>
		<objective>
			<text>esc_defend_lager_from_killers_0</text>
			<icon>ui_iconsTotal_esc_defend_lager</icon>
			<function_complete>escape_tasks.task_lager_complete</function_complete>
			<infoportion_fail>esc_lager_destroyed</infoportion_fail>
			<function_fail>escape_tasks.is_actor_enemy_lager</function_fail>
		</objective>
		<objective>
			<text>esc_defend_lager_from_killers_1</text>
			<map_location_type hint="killers_team">green_location</map_location_type>
			<object_story_id>esc_leader_killers</object_story_id>
			<infoportion_complete>escape_lager_killers_die</infoportion_complete>
		</objective>		
		<objective>
			<text>esc_defend_lager_from_killers_2</text>
			<map_location_type hint="novice_leader">green_location</map_location_type>
			<object_story_id>esc_lager_leader</object_story_id>
			<infoportion_complete>escape_lager_complete</infoportion_complete>
			<infoportion_fail>esc_fanat_die</infoportion_fail>
		</objective>
	</game_task>
	
	<game_task id="doctor_meet">
		<title>meet_with_doctor</title>
		<objective>
			<text>meet_with_doctor_1</text>
			<icon>ui_iconsTotal_doctor_meet</icon>
			<infoportion_complete>esc_find_doctor_done</infoportion_complete>
			<article>esc_doctor_meet</article>
		</objective>
		<objective>
			<text>meet_with_doctor_2</text>
			<map_location_type hint="meet_with_doctor_2">green_location</map_location_type>
			<object_story_id>agr_doctor_spot</object_story_id>			
		</objective>
	</game_task>
	
	<!----------------------------- NEW: first task from trader----------------------------------->
	
	<game_task id="esc_flash_task" prio="495">
		<title>tutorial_help_wounded</title>
		<objective>
			<text>tutorial_help_wounded</text>
			<icon>ui_iconsTotal_tutorial_help_wounded</icon>
			<infoportion_complete>esc_serious_talk</infoportion_complete>
			<article>esc_flash_task_descr</article>
		</objective>
		<objective>
			<text>tutorial_help_wounded_1</text>
			<map_location_type hint="volk">green_location</map_location_type>
			<object_story_id>Escape_novice_lager_volk</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_have</infoportion_complete>
			<function_fail>escape_tasks.task_volk_fail</function_fail>
		</objective>
		<objective>
			<text>esc_dinamit_to_volk_1</text>
			<map_location_type hint="wolfs_rangers">green_location</map_location_type>
			<object_story_id>Escape_bridge_stalkers</object_story_id>
			<map_location_hidden>1</map_location_hidden>
			<function_complete>escape_tasks.petruha_talk</function_complete>			
			<infoportion_fail>esc_petruha_die</infoportion_fail>
		</objective>
		<objective>
			<text>esc_dinamit_to_volk</text>
			<map_location_type hint="esc_dinamit_to_volk">green_location</map_location_type>
			<map_location_hidden>1</map_location_hidden>
			<object_story_id>esc_bandits_factory</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_kill</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_help_wounded_2</text>
			<map_location_type hint="tutorial_wounded">green_location</map_location_type>
			<object_story_id>Escape_tutorial_wounded</object_story_id>
			<map_location_hidden>1</map_location_hidden>
			<infoportion_complete>tutorial_wounded_give_info</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_help_wounded_3</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>esc_serious_talk</infoportion_complete>
		</objective>
	</game_task>
	
	<game_task id="esc_trader_job" prio="0">
		<title>esc_trader_job</title>
		<objective>
			<icon>ui_iconsTotal_esc_trader_job</icon>
			<infoportion_complete>agroprom_military_case</infoportion_complete>
		</objective>
		<objective>
			<text>esc_trader_job_text</text>
			<map_location_type hint="esc_trader_job_text">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>agroprom_military_case</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="find_railroad_passage" prio="386">
		<title>find_railroad_passage</title>
		<objective>
			<icon>ui_iconsTotal_find_railroad_passage</icon>
			<article>find_railroad_passage_descr</article>
			<infoportion_complete>esc_find_railroad_passage_done</infoportion_complete>
		</objective>
		<objective>
			<text>find_railroad_passage_1</text>
			<infoportion_complete>esc_find_railroad_passage_find_stalker</infoportion_complete>
			<map_location_type hint="find_railroad_passage_1">green_location</map_location_type>
			<object_story_id>esc_dead_tunel_novice</object_story_id>
		</objective>
		<objective>
			<text>find_railroad_passage_2</text>
		</objective>
	</game_task>

	<game_task id="the_open_zone">
		<title>The_Zone_is_open</title>
		<objective>
			<text>The_Zone_is_open</text>
			<icon>ui_iconsTotal_locations</icon>
			<infoportion_fail>cit_fail_first_task</infoportion_fail>
			<article>storyline_post_game</article>
		</objective>
		<objective>
			<text>follow_instincts</text>
		</objective>
	</game_task>

