The list below is a compilation of the single-player bugs in the retail (1.0) version of STALKER-SoC that were not fixed in either patch 1.0001 or patch 1.0003, with a couple of bugs introduced by later patches. Fixes are noted by patch or by mod; mods inherit patch fixes.
| Description |
bfa3 |
P4 |
bfa4 |
P5/P6 |
ZRP5 |
ZRP7 |
| Same secrets, over and over |
F |
F |
F |
F |
F |
F |
| Yantar waypoint CTD post X16 |
F |
F |
F |
F |
F |
F |
| Pripyat CTD due to missing anim assignment |
F |
F |
F |
F |
F |
F |
| Poor trader inventories |
F |
F |
F |
F |
F |
F |
| Barkeep's Dark Valley snork quest missing |
F |
F |
F |
F |
F |
F |
| Sid's auto park bandits autoquest missing (side task in ZRP) |
F |
F |
F |
F |
F |
F |
| Cordon bloodsucker not activated after mil docs task |
F |
- |
F |
- |
F |
F |
| Various mutant task completion problems |
F |
- |
F |
- |
F |
F |
| Missing attacks by AW mercs, Yantar zombies on stalkers |
F |
- |
F |
- |
F |
F |
| Can't complete Lukash assignment to eliminate Skull's group |
P |
- |
P |
- |
F1 |
F1 |
| Can't complete bloodsucker quests in Army Warehouses |
F |
- |
F |
- |
F |
F |
| Poker bandit quest bugged |
F |
F |
F |
F |
F |
F |
| No "Protect Duty" DV autoquest |
F |
- |
F |
- |
F |
F |
| Missing Rostok (Wild Territory) quests |
F |
F |
F |
F |
F |
F |
| Some Duty guards don't turn enemy on Bar violation |
F |
- |
F |
- |
F |
F |
| Bar turns enemy when you heed call to defend it |
F |
- |
F |
- |
F |
F |
| Sometimes can't complete "Protect Border from mutants" |
- |
- |
F |
- |
F |
F |
| Addon Grenade Launcher - first shot lost if not unloaded first |
- |
F |
F |
F |
F |
F |
| Description |
bfa3 |
P4 |
bfa4 |
P5/P6 |
ZRP5 |
ZRP7 |
| Console log spam when pressing the Use key |
- |
F |
F |
F |
F |
F |
| Random Pripyat waypoint CTD |
F |
- |
F |
- |
F |
F |
| Random Pripyat gulag CTD |
F |
- |
F |
- |
F |
F |
| Abort() CTDs give useless error message |
F |
- |
F |
- |
F |
F |
| Backward Cordon rookie responses when mercs attack |
- |
- |
F |
- |
F |
F |
| Reputation swings wildly between excellent and terrible |
- |
- |
F |
- |
F |
F |
| Repeating stashes |
F |
F |
F |
F |
F |
F |
| Empty marked stashes |
- |
- |
F |
- |
F |
F |
| Stalkers die in campfires |
- |
- |
P |
- |
F |
F |
| Bes has looping dialog |
|
I |
- |
F |
F |
F |
| +30 burn protection Shell artifact wrongly called Battery |
- |
- |
- |
- |
F |
F |
| Max gives you a Walther/Walker instead of a Desert Eagle/Black Kite |
- |
- |
- |
- |
F |
F |
| Ecologist Sakharov's mutant parts quests are mixed up |
- |
- |
- |
- |
F |
F |
| Door to Cordon trader Sidorovich breaks (becomes inert) |
- |
- |
- |
- |
W |
F/W2 |
| Dark Valley doors (Shaggy's cell, armory, X18) break |
- |
- |
- |
- |
W |
F/W2 |
| Yantar bunker doors, doors elsewhere break |
- |
- |
- |
- |
W |
F/W2 |
| Zombies panic at grenades |
- |
- |
- |
- |
W |
F |
| Lights shine out of the ground during the day |
- |
- |
- |
- |
F |
F |
| Leaving Agroprom underground the "wrong" way doesn't complete task |
- |
- |
- |
- |
F |
F |
| Dark Valley scam repeats |
- |
- |
- |
- |
FN |
FN? |
| Description |
bfa3 |
P4 |
bfa4 |
P5/P6 |
ZRP5 |
ZRP7 |
| Using/emptying a stash prevented possible secret |
- |
- |
- |
- |
F |
F |
| Tushkanos beep |
- |
- |
- |
- |
F |
F |
| Fox goes into alert mode when healed |
|
I |
- |
- |
F |
F |
| Skull quest uncompleteable if he dies |
- |
- |
- |
- |
FN |
FN |
| Repeated gloating of Skull's group in AW |
- |
- |
- |
- |
FN |
FN |
| Kruglov/Semenov sometimes blocks Yantar bunker door |
|
I |
- |
- |
F |
F |
| Mole repeats his "rescue" after you talk to him at the well |
- |
- |
- |
- |
F |
F |
| Sakharov and Kruglov/Semenov repeat their initial discussions |
- |
- |
- |
- |
F |
F |
| Post-Agroprom dialog with Seriy still asks about Strelok |
- |
- |
- |
- |
F |
F |
| Task relationship negatives treated as positives |
- |
- |
- |
- |
F |
F |
| Many typos and translation errors |
- |
- |
- |
- |
F |
F |
| Missing hints and tips on map markers |
- |
- |
- |
- |
F |
F |
| Pripyat stadium south entrance teleports you to NPP |
- |
- |
- |
- |
FN |
F |
| Helicopter noises don't go away in Yantar and DV |
- |
- |
- |
- |
FN |
FN |
| Nimble/bandit captor exchange missing |
- |
- |
- |
- |
F |
F |
| Tushkano missing encyclopedia entry |
- |
- |
- |
- |
F |
F |
| AW Monolith camp CTD if you don't protect border from them |
- |
- |
- |
- |
F |
F |
| Pripyat saves with bad data CTD on synchronizing |
- |
- |
- |
- |
F |
F |
| Description |
bfa3 |
P4 |
bfa4 |
P5/P6 |
ZRP5 |
ZRP7 |
| Army Warehouses Merc camp waypoint CTD |
- |
- |
- |
- |
FN |
FN |
| Quest map markers stick |
- |
- |
- |
- |
P |
F3 |
| Chance of good stuff in bodies zeroed by game |
- |
- |
- |
- |
F |
F |
| Permanent radiation bug (see Quirks in the Game) |
- |
- |
- |
- |
- |
F |
| Chance of good stuff in crates zeroed by game |
- |
- |
- |
- |
- |
F |
| Rare Agroprom army base waypoint CTD |
- |
- |
- |
- |
- |
F |
| Pripyat mutant with unassigned smart terrain CTD on death |
- |
- |
- |
- |
- |
F |
| Helicopter calc CTD during NPP save |
- |
- |
- |
- |
- |
F |
| Rostok minimap doesn't show area near Bar |
- |
- |
- |
- |
- |
F |
| NPP map doesn't show player on south side |
- |
- |
- |
- |
- |
F |
| One of the Sarcophagus tasks has no map marker |
- |
- |
- |
- |
- |
F |
| Some NPCs aim to their left when threatening/shooting you |
|
I |
- |
- |
- |
F |
| Case/crate spawns can fall through floor |
- |
- |
- |
- |
- |
F |
| Delayed spawn of case/crate contents |
|
I |
- |
- |
- |
F |
| Lower rows of wide-screen inventory not accessible |
- |
- |
- |
- |
- |
F |
| Dialog text in wide-screen doesn't properly wrap |
- |
- |
- |
- |
- |
F |
| Kruglov sometimes loses the plot in Rostok |
- |
- |
- |
- |
- |
F |
| Psi emission effects double after save/reload |
- |
- |
- |
- |
- |
F |
| NPCs at camps sometimes just stand there (AKA "zone fugue") |
- |
- |
- |
- |
- |
F |
| Description |
bfa3 |
P4 |
bfa4 |
P5/P6 |
ZRP5 |
ZRP7 |
| NPCs block your way sometimes |
- |
- |
- |
- |
W |
W |
| Bodies disappear into the ground |
- |
- |
- |
- |
- |
W |
| Weapons and items fall through the ground |
- |
- |
- |
- |
- |
W |
| Offline NPC can prevent Rostok Merc/Bandit task completion |
- |
- |
- |
- |
- |
FN/W |
| Controller dBodyStateValide(b) CTD |
- |
- |
- |
- |
- |
W |
| Some wounded stalkers cannot be healed |
- |
- |
- |
- |
- |
W |
Controller's roar sticks after player death/reload
(see Quirks in the Game) |
- |
- |
- |
- |
- |
P4 |
Consuming item from NPC inventory CTD
(unofficial patched DLL reportedly fixes this) |
|
|
|
I (P6) |
- |
- |