 File: Actor.cfg 

This config file can be used to customize characteristics of the Marked 
One to your preferences. 

Click on items in the listbox to see what you can change. The choices 
for each item are presented on the right panel. 

The first item is "* Install actor.ltx *". You will need to select it if 
you do not already have actor.ltx and system.ltx extracted to the 
correct subdirectories. Be careful to select a compatible version -- 
although you can adjust the version with the Mod Compatibility entry.

WARNING:  This will overwrite any existing actor.ltx/system.ltx files. 
If you have already made changes to other entries in this configuration, 
they will be overwritten.

If any configuration file already exists, a backup will be created if 
possible, using the configuration filename concatenated with 
".orig_bkup". This will only be done the first time.

The source files and the backup are never modified, so you can always 
return to the original files. Once you have saved any changes, you can 
use the Revert button to restore the original file. 

Note:  The Alt1 version has 1) improved default accuracy of the Marked 
One (not the default accuracy of the guns, just the component 
contributed by your aiming -- see the disp_* variables); 2) increased 
jump height; 3) increased carry weight (150 kg); 4) reduced hunger; 
5) doubled the mini-map red marker view time of spotted enemies (10 sec); 
6) increased ability to walk over low obstacles without having to jump 
(derived from info by hawk318); 7) increased pickup detection radius 
(shows object info at a greater distance when you press your "use" key) 
from 5 to 12 meters; 8) increased vulnerability of the Marked One's head; 
9) increased likelihood that NPCs will hit you with their shots (+20% at 
all difficulty levels -- although this might be overridden by info in 
defines.ltx) and 10) a 10% longer reach. Items 2 through 5 are also 
currently adjustable directly in the Modifier program in other Actor.cfg 
entries.

After installing actor.ltx and system.ltx if needed, you can then edit 
various parameters in those files. 

You can change the weight that the Marked One can carry. Hover over the 
edit boxes and follow the advice of the tooltips here. The 
max_walk_weight should be greater than the the other two values; it is 
the value at which Marked One can no longer move. 

You can reduce how often he gets hungry. The default is 0.000015. 
Lowering this value increases how long Marked One can go before he needs 
to eat. 

You can increase the height that he can jump, by increasing his initial 
speed. Six is the default value. Try 9 if you want to be able to climb 
up on a bus but not jump over it. 

A lot more items can be added to the Actor.cfg file to permit the 
manipulation of other characteristics. 

See the ZRP_ModdingNotes.txt file for more details on modifying STALKER. 

