
    ZRP 1.05 Test Read Me

r11 - not yet released (*some features not included in demo)
  Russian language support added, including Quest Overhaul.*
  Italian languange support extended* (Claysoft'65)
  Bug fixes:  Psi Helmet available if you don't follow expected storyline.
  Various config file typos found by Don Reba have been corrected.
  Rostok HUD minimap fixed (Fatrap, NatVac).
  PDA map locations for underground levels are revised.
  The chance of finding some box items is no longer zeroed by the game.
  Zombies (everyone) no longer fear fire when using SANB.
  You can heal someone without a medkit dialog by dropping a medkit nearby.
  The "Kill the Monolith Stalker" autoquest is tweaked.
  Barkeep's mutant part tasks have proper notes (Decane).
  Free play enhancements:
      Timer at NPP disabled after final cutscene
      Some ground radiation outside sarcophagus cleared after final cutscene
      Background voices in Sarcophagus silenced after final cutscene
  Optional:  Rostok helicopter fires now die down.
  All.spawn changes (requires new game):
      Those dogs no longer spawn in Fox's house after you first rescue him.
      Map level changer markers for Rostok-to-Bar and AW-to-RF enabled.
      Earthquakes cease after final cutscene
      Number of post-stadium controllers in Pripyat lairs halved
  New Modifier options (Please READ the associated Config Notes):
    Smaller PDA marker for Marked One
    Experimental:
        Support for xStream's AIPack Final* (not included)
        Mr. Fusion's Live Stalker Ranking (best with new game)
        Free-play enhancement: The MonoMartyrs Seek Vengeance
        Artifact Swap: Exchange a lot of artifacts for really good ones
        EggChen's Fire tweak to reduce rendering load
        Carry Explosives mini-mod
        
r10 - 2008/05/02 -
  All.spawn changes (requires new game):
      Vanilla typos/errors reported by Alex-Tommy, barin, EggChen fixed.
      Shaggy is less likely to accidentally free himself.
      Rostok camera fly-by doesn't happen if you already dealt with mercs.
      Cap's Barrier news message isn't doubled.
      You can get the code to the Red Forest codelocked door.
      Yantar tunnel roar corresponds to beast spawn.
  Other bug fixes and tweaks:
      Stadium marker removed after task completion.
      Quest Overhaul now has ecologists quests corrected in config, not text.
      "Good" ending goes to credits if you didn't start a new ZRP-based game.
      If ammo section missing from death_generic.ltx, dunin_ammo logs complaint.
      You can find high-end artifacts on NPC bodies (1 in 200) per Alex-Tommy.
      Tushkano now has encyclopedia entry, thanks to Mr. Fusion.
      Other minor text tweaks.
  Modifier updates:
      You can disable the in-game fly-by cutscenes (requires new game).
      The Real Gun Names option now show the ampersand (&) in H&K.
      You can enable the sale of some guns to NPCs as well as ammo.
      New Experimental configuration; see smart terrain spots.
  Many more TZIO and Free Play tweaks. Some require a new game.

r9 - 2008/04/19 - 
  Free Play tweaks (*=Requires new game):
      Moved end-game teleport.*  Current free-play teleport still supported.
      Removed Freedom-killing info_portion.*
  TZIO tweaks:
      New chapter images from TSL16b.  Perfect!
      You can now talk to Barkeep with just the WT loadout.
      The reticle is restored after C-Con conversation without a save/reload.
  carbody_new_16.xml is now internationalized per TSL16b.
  More Modifier options:
      Decane's Quest Overhaul (lite version) included.
      EggChen's tweak for fire dynamic lighting in misc\zone_kampfire.ltx.
      Real Gun Names, based on info published by Kyodan and Brood_98.
      Show first-shot weapon accuracy stats.
      More control of secret info.
      You can turn off the NPP earthshaking.
      You can reduce the frequency of ambient sounds loaded/played.
      You can cancel CGI cutscene movies by pressing ESC. (Not fully tested.)
  Anti-rad hotkey no longer requires debug mode.
  Workaround tweaks (*=Requires debug mode enabled):
      Better eventual removal of left-over markers.  (Please report any still left!)
      ESC D F now always "teleports" you two meters ahead to get past that idiot NPC.*
      You no longer need to save the game to fix the X-18 entrance door.*
  New all.spawn changes (requires new game):
      Moved final level changer, added teleport for Free Play, tweaked some triggers.
  Improved modding support:
      Better file organization for mod support.
      You can snapshot your position and have it added temporarily to the jump dialog.
      The snapshot data is logged for copy/pasting into _custom_zrp.script.
      More predefined intra-level jump locations in optional\_custom_zrp.script.

r8 - 2008/04/06 -
  Added TSL16b's teleport dialog for "The Zone Is Open" feature.
  Added intra-zone jump dialog.  Jump locations are customizable.
  Fixed Italian translation text file which caused a crash.
  More Free Play tweaks, more TZIO tweaks.
  Added "Show Zombies on mini-hud" Modifier option.

r7 - 2008/03/28 -
  Hunting Shotgun quest fix (missing files included).
  Tweaked "The Zone Is Open" feature a bit (Dark Valley freeplay, X16 start).
  Included trade_generic.ltx.npc_ammo to permit equipping NPCs.
  Added stable_task_manager.xml change to ZRP_105_TextChangeNotes.txt. 

r6 - 2008/03/20 -
  "The Zone Is Open" - See gamedata\docs\TheZoneIsOpen.txt.
  Fixed helicopter behavior in Yantar.
  The TOZ-34 is now the hunting shotgun if you start a new game.
  Added zambien and Shadow State tweaks to Raw's WS stuff.
  Test tweak for Seriy post Agroprom.

r5 - 2008/03/06 -
  Added Raw's WS tweak.  Retweaked 16x12 screens per fitzroy_doll.
  Fixed Modifier bogus error msg, 800x600 suit stats error.
  Mole now stays at the "well" after you talk to him.

r4 - 2008/02/26 - No more free repairs or lights shining out of the ground. One more screen option.
r3 - 2008/02/22 - There are more trade/search screen options; anti-rad hotkey and debug fixed.
r2 - 2008/02/15 - The Modifier program now has support for checkboxes.
r1 - 2008/02/14 - Removed screen support (textures were missing) and fixed missing actor reference.
r0 - 2008/02/12 - initial release - see fix list in ZRP_ReadMe.txt.

This is a test version of the Zone Reclamation Project for the 1.05 
release. It is compatible with 1.0004 and 1.0005 out of the box, and 
should be compatible with 1.0006 as well. Installation instructions are 
in the ZRP_ReadMe.txt file. 

If you already have a version (1.05 test release 8 or older) of the ZRP 
running, it is STRONGLY suggested that you rename your gamedata 
directory to something else, and then install this version. There is a 
lot of data rearrangement as of release 9 compared to the older versions 
which might make a mess if you just copy the files over. 

Although this version is close to being a 1.05 release candidate, 
currently the documentation is in disarray due to the nature of the 
changes. Please be patient with us. 

For "The Zone Is Open" and Free Play features, see 
gamedata\docs\TheZoneIsOpen.txt. 

For Decane's Quest Overhaul support, see the Modifier's mod 
configuration files dropdown, or use the QuestOverhaul.cfg file to 
determine what needs to be copied where. 

You can rename gamedata\config\misc\trade_generic.ltx.npc_ammo to 
trade_generic.ltx to permit the sale of of guns and ammo to NPCs. Then 
sell them the ammo (quantity 1 bullet or more) for the weapon you want 
to give them. When you give them that weapon, they won't run out of 
ammo. There is a Modifier option for this. 

If you already have the 1.04c or earlier versions of the ZRP installed, 
it is recommended that you rename the gamedata to something like 
gamedata_old, then just copy the ZRP_Test gamedata to your STALKER 
installation directory. You can still safely copy this 1.05 test version 
over older 1.05 test versions. This is subject to change. You will 
probably need to reconfigure your defaults, though. 

AGAIN: You do not need to start a new game. Some all.spawn-related 
changes will only be available if you do. The older 1.05 test r6/r7/r8 
Free Play level changer is still supported. 

Please delete any existing _z.script.orig_bkup file, to prevent 
restoring an older incompatible version. 

Skinflint is still limited as to initial funds, 100000 if you start a 
new game. You can copy the 
gamedata\config\gameplay\optional\character_desc_military.xml file to 
gamedata\config\gameplay\ to fix this (requires new game). 

If you aren't using the Quick Level Save feature ("Save Level Game" 
button, or ESC S key sequence), you should be. 

If you don't want to use the Modifier program, see the *.cfg files for 
details on what is changed where. The major configuration changes have 
been moved to _z.script, and more are on the way. Other configurable 
variables are in task_manager.script and dialog_military.script. 

Modders: 

The license is at the end of the ZRP_ReadMe.txt file. The only diff 
provided with this test version is the bfa-to-1.05 all.spawn changes, 
current for 1.05 release 10. There are too many changes from 1.04 to 
1.05; if you want to do this yourself, use 1.0004 vanilla to ZRP 1.05, 
except for the task_manager.script, which is a mix of 1.0004 and 1.0005. 

The acdc.pl file needs to be edited to support the hunters_toz_34 rifle. 
Please see diffs\DiffReadMe.txt. 

Localization support: See diffs\ZRP_105_TextChangeNotes.txt for details 
in creating a version for your language. 


Please see the ZRP_ReadMe.txt file for more details.
