;-------------------------------------------------------------------------------------------------
;-- AGROPROM. База военных на НИИ Агропром
;-------------------------------------------------------------------------------------------------

[info@agr_nii_about_rats]
in = agr_pda_soldiers_rats

;---------------------- командир ---------------------
[logic@agr_nii_day_commander]
active = walker@agr_nii_day_commander
info = info@agr_nii_about_rats

[walker@agr_nii_day_commander]
path_walk = day_commander_walk
path_look = day_commander_look


[logic@agr_nii_night_commander]
active = sleeper@agr_nii_night_commander
info = info@agr_nii_about_rats

[sleeper@agr_nii_night_commander]
path_main = night_commander_sleep


[logic@agr_nii_alarm_commander]
active = camper@agr_nii_alarm_commander
info = info@agr_nii_about_rats

[camper@agr_nii_alarm_commander]
radius = 8
path_walk = alarm_commander_walk
path_look = alarm_commander_look

;------------------ пост на северных воротах -----------------------
[logic@agr_nii_north_gate_walker1]
active = walker1@agr_nii_north_gate
info = info@agr_nii_about_rats

[walker1@agr_nii_north_gate]
path_walk = north_gate_walk1
path_look = north_gate_look1
on_info   = {+agr_nii_alarm} walker1@agr_nii_north_gate_alarm

[walker1@agr_nii_north_gate_alarm]
path_walk = north_gate_alarm_walk1
path_look = north_gate_alarm_look1
on_info   = {-agr_nii_alarm} walker1@agr_nii_north_gate


[logic@agr_nii_north_gate_walker2]
active = walker2@agr_nii_north_gate
info = info@agr_nii_about_rats

[walker2@agr_nii_north_gate]
path_walk = north_gate_walk2
path_look = north_gate_look2
on_info   = {+agr_nii_alarm} walker2@agr_nii_north_gate_alarm

[walker2@agr_nii_north_gate_alarm]
path_walk = north_gate_alarm_walk2
path_look = north_gate_alarm_look2
on_info   = {-agr_nii_alarm} walker2@agr_nii_north_gate


[logic@agr_nii_north_gate_walker3]
active = walker3@agr_nii_north_gate
info = info@agr_nii_about_rats

[walker3@agr_nii_north_gate]
path_walk = north_gate_walk3
path_look = north_gate_look3
on_info   = {+agr_nii_alarm} walker3@agr_nii_north_gate_alarm

[walker3@agr_nii_north_gate_alarm]
path_walk = north_gate_alarm_walk3
path_look = north_gate_alarm_look3
on_info   = {-agr_nii_alarm} walker3@agr_nii_north_gate

;------------------ пост на восточных воротах -----------------------
[logic@agr_nii_east_gate_walker1]
active = walker1@agr_nii_east_gate
info = info@agr_nii_about_rats

[walker1@agr_nii_east_gate]
path_walk = east_gate_walk1
path_look = east_gate_look1
on_info   = {+agr_nii_alarm} walker1@agr_nii_east_gate_alarm

[walker1@agr_nii_east_gate_alarm]
path_walk = east_gate_alarm_walk1
path_look = east_gate_alarm_look1
on_info   = {-agr_nii_alarm} walker1@agr_nii_east_gate


[logic@agr_nii_east_gate_walker2]
active = walker2@agr_nii_east_gate
info = info@agr_nii_about_rats

[walker2@agr_nii_east_gate]
path_walk = east_gate_walk2
path_look = east_gate_look2
on_info   = {+agr_nii_alarm} walker2@agr_nii_east_gate_alarm

[walker2@agr_nii_east_gate_alarm]
path_walk = east_gate_alarm_walk2
path_look = east_gate_alarm_look2
on_info   = {-agr_nii_alarm} walker2@agr_nii_east_gate

;------------------ 1-й этаж основного здания -----------------------
[logic@agr_nii_floor1_day_walker1]
active = walker1@agr_nii_floor1_day
info = info@agr_nii_about_rats

[walker1@agr_nii_floor1_day]
path_walk = floor1_day_walk1
path_look = floor1_day_look1


[logic@agr_nii_floor1_alarm_walker1]
active = walker1@agr_nii_floor1_alarm
info = info@agr_nii_about_rats

[walker1@agr_nii_floor1_alarm]
path_walk = floor1_alarm_walk1
path_look = floor1_alarm_look1


[logic@agr_nii_floor1_day_walker2]
active = walker2@agr_nii_floor1_day
info = info@agr_nii_about_rats

[walker2@agr_nii_floor1_day]
path_walk = floor1_day_walk2
path_look = floor1_day_look2


[logic@agr_nii_floor1_alarm_walker2]
active = camper2@agr_nii_floor1_alarm
info = info@agr_nii_about_rats

[camper2@agr_nii_floor1_alarm]
path_walk = floor1_alarm_walk1
path_look = floor1_alarm_look1
radius = 3

;------------------ 2-й этаж основного здания -----------------------
[logic@agr_nii_floor2_day_walker1]
active = walker1@agr_nii_floor2_day
info = info@agr_nii_about_rats

[walker1@agr_nii_floor2_day]
path_walk = floor2_day_walk1
path_look = floor2_day_look1


[logic@agr_nii_floor2_alarm_walker1]
active = walker1@agr_nii_floor2_alarm
info = info@agr_nii_about_rats

[walker1@agr_nii_floor2_alarm]
path_walk = floor2_alarm_walk1
path_look = floor2_alarm_look1


[logic@agr_nii_floor2_day_walker2]
active = walker2@agr_nii_floor2_day
info = info@agr_nii_about_rats

[walker2@agr_nii_floor2_day]
path_walk = floor2_day_walk2
path_look = floor2_day_look2



;------------------ 3-й этаж основного здания -----------------------
[logic@agr_nii_floor3_walker1]
active = walker1@agr_nii_floor3
info = info@agr_nii_about_rats

[walker1@agr_nii_floor3]
path_walk = floor3_walk1
path_look = floor3_look1
on_info   = {+agr_nii_alarm} camper1@agr_nii_floor3_alarm

[camper1@agr_nii_floor3_alarm]
path_walk = floor3_alarm_walk1
path_look = floor3_alarm_look1
radius = 10
on_info   = {-agr_nii_alarm} walker1@agr_nii_floor3


[logic@agr_nii_floor3_walker2]
active = walker2@agr_nii_floor3
info = info@agr_nii_about_rats

[walker2@agr_nii_floor3]
path_walk = floor3_walk2
path_look = floor3_look2
on_info   = {+agr_nii_alarm} camper2@agr_nii_floor3_alarm

[camper2@agr_nii_floor3_alarm]
path_walk = floor3_alarm_walk2
path_look = floor3_alarm_look2
radius = 10
on_info   = {-agr_nii_alarm} walker2@agr_nii_floor3


[logic@agr_nii_floor3_walker3]
active = walker3@agr_nii_floor3
info = info@agr_nii_about_rats

[walker3@agr_nii_floor3]
path_walk = floor3_walk3
path_look = floor3_look3
on_info   = {+agr_nii_alarm} camper3@agr_nii_floor3_alarm

[camper3@agr_nii_floor3_alarm]
; nv130226 replaced broken path reported by castl
; path_walk = sniper_roof_walk1
; path_look = sniper_roof_look1
path_walk = roof_alarm_walk1
path_look = roof_alarm_look1
radius = 10
on_info   = {-agr_nii_alarm} walker3@agr_nii_floor3


;------------------ дневные патрули -----------------------
[logic@agr_nii_day_patrol_walker1]
active = walker1@agr_nii_day_patrol
info = info@agr_nii_about_rats

[walker1@agr_nii_day_patrol]
path_walk = day_patrol_walk1
path_look = day_patrol_look1


[logic@agr_nii_day_patrol_walker2]
active = walker2@agr_nii_day_patrol
info = info@agr_nii_about_rats

[walker2@agr_nii_day_patrol]
path_walk = day_patrol_walk2
path_look = day_patrol_look2

[logic@agr_nii_day_patrol_walker3]
active = walker3@agr_nii_day_patrol
info = info@agr_nii_about_rats

[walker3@agr_nii_day_patrol]
path_walk = day_patrol_walk3
path_look = day_patrol_look3

[logic@agr_nii_day_patrol_walker4]
active = walker4@agr_nii_day_patrol
info = info@agr_nii_about_rats

[walker4@agr_nii_day_patrol]
path_walk = day_patrol_walk4
path_look = day_patrol_look4

[logic@agr_nii_day_patrol_walker5]
active = walker5@agr_nii_day_patrol
info = info@agr_nii_about_rats

[walker5@agr_nii_day_patrol]
path_walk = day_patrol_walk5
path_look = day_patrol_look5

;------------------ патрули в тревоге -----------------------
[logic@agr_nii_alarm_patrol_walker1]
active = walker1@agr_nii_alarm_patrol
info = info@agr_nii_about_rats

[walker1@agr_nii_alarm_patrol]
path_walk = alarm_patrol_walk1
path_look = alarm_patrol_look1


[logic@agr_nii_alarm_patrol_walker2]
active = walker2@agr_nii_alarm_patrol
info = info@agr_nii_about_rats

[walker2@agr_nii_alarm_patrol]
path_walk = alarm_patrol_walk2
path_look = alarm_patrol_look2


[logic@agr_nii_alarm_patrol_walker3]
active = walker3@agr_nii_alarm_patrol
info = info@agr_nii_about_rats

[walker3@agr_nii_alarm_patrol]
path_walk = alarm_patrol_walk3
path_look = alarm_patrol_look3


[logic@agr_nii_alarm_patrol_walker4]
active = walker4@agr_nii_alarm_patrol
info = info@agr_nii_about_rats

[walker4@agr_nii_alarm_patrol]
path_walk = alarm_patrol_walk3
path_look = alarm_patrol_look3


[logic@agr_nii_alarm_patrol_walker5]
active = walker5@agr_nii_alarm_patrol
info = info@agr_nii_about_rats

[walker5@agr_nii_alarm_patrol]
path_walk = alarm_patrol_walk4
path_look = alarm_patrol_look4

;------------------ дневные отдыхающие -----------------------
[logic@agr_nii_rest_walker1]
active = walker1@agr_nii_rest
info = info@agr_nii_about_rats

[walker1@agr_nii_rest]
path_walk = rest_walk1
path_look = rest_look


[logic@agr_nii_rest_walker2]
active = walker2@agr_nii_rest
info = info@agr_nii_about_rats

[walker2@agr_nii_rest]
path_walk = rest_walk2
path_look = rest_look


;------------------ ночные отдыхающие -----------------------
[logic@agr_nii_sleeper1]
active = sleeper1@agr_nii
info = info@agr_nii_about_rats

[sleeper1@agr_nii]
path_main = sleep1


[logic@agr_nii_sleeper2]
active = sleeper2@agr_nii
info = info@agr_nii_about_rats

[sleeper2@agr_nii]
path_main = sleep2


[logic@agr_nii_sleeper3]
active = sleeper3@agr_nii
info = info@agr_nii_about_rats

[sleeper3@agr_nii]
path_main = sleep3


[logic@agr_nii_sleeper4]
active = sleeper4@agr_nii
info = info@agr_nii_about_rats

[sleeper4@agr_nii]
path_main = sleep4


[logic@agr_nii_sleeper5]
active = sleeper5@agr_nii
info = info@agr_nii_about_rats

[sleeper5@agr_nii]
path_main = sleep5


[logic@agr_nii_sleeper6]
active = sleeper6@agr_nii
info = info@agr_nii_about_rats

[sleeper6@agr_nii]
path_main = sleep6


[logic@agr_nii_sleeper7]
active = sleeper7@agr_nii
info = info@agr_nii_about_rats

[sleeper7@agr_nii]
path_main = sleep7


[logic@agr_nii_sleeper8]
active = sleeper8@agr_nii
info = info@agr_nii_about_rats

[sleeper8@agr_nii]
path_main = sleep8


[logic@agr_nii_sleeper9]
active = sleeper9@agr_nii
info = info@agr_nii_about_rats

[sleeper9@agr_nii]
path_main = sleep9


[logic@agr_nii_sleeper10]
active = sleeper10@agr_nii
info = info@agr_nii_about_rats

[sleeper10@agr_nii]
path_main = sleep10

[logic@agr_nii_sleeper11]
active = sleeper11@agr_nii
info = info@agr_nii_about_rats

[sleeper11@agr_nii]
path_main = sleep11

;-------------------------------------------------------------------------------------------------
;-- AGROPROM. Солдаты на фабрике 
;-------------------------------------------------------------------------------------------------
; -------------- подкрадываются к сталкерам Крота -----------------------
[combat_ignore@agr_factory_assault]

[info@about_nii]
; инфо на пда военных с фабрики ведущая игрока в квесте с документами
in = agr_nii_fab_mil_task

[logic@agr_factory_assault_walker1]
active = walker1@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii 

[walker1@agr_factory_assault]
path_walk = walk1
;path_look = look10
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker2]
active = walker2@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker2@agr_factory_assault]
path_walk = walk2
;path_look = look2
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker3]
active = walker3@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker3@agr_factory_assault]
path_walk = walk3
;path_look = look3
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker4]
active = walker4@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker4@agr_factory_assault]
path_walk = walk4
;path_look = look4
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker5]
active = walker5@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker5@agr_factory_assault]
path_walk = walk5
;path_look = look5
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker6]
active = walker6@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker6@agr_factory_assault]
path_walk = walk6
;path_look = look6
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker7]
active = walker7@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker7@agr_factory_assault]
path_walk = walk7
;path_look = look7
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_walker8]
active = walker8@agr_factory_assault
combat_ignore = combat_ignore@agr_factory_assault
;info = info@about_nii

[walker8@agr_factory_assault]
path_walk = walk8
;path_look = look8
combat_ignore_cond = always
team = agr_assault
on_signal = s | %+agr_factory_assault_skirmish%
danger = danger_condition@agr_factory_defence_ignore_corpses

;--------------------------- дерутся с группой Крота. -------------------------
[logic@agr_factory_assault_skirmish_walker1]
active = walker1@agr_factory_assault_skirmish
;info = info@about_nii

[walker1@agr_factory_assault_skirmish]
path_walk = skirmish_walk1
;path_look = skirmish_look1
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker2]
active = walker2@agr_factory_assault_skirmish
;info = info@about_nii

[walker2@agr_factory_assault_skirmish]
path_walk = skirmish_walk2
;path_look = skirmish_look2
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker3]
active = walker3@agr_factory_assault_skirmish
;info = info@about_nii

[walker3@agr_factory_assault_skirmish]
path_walk = skirmish_walk3
;path_look = skirmish_look3
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker4]
active = walker4@agr_factory_assault_skirmish
;info = info@about_nii

[walker4@agr_factory_assault_skirmish]
path_walk = skirmish_walk4
;path_look = skirmish_look4
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker5]
active = walker5@agr_factory_assault_skirmish
;info = info@about_nii

[walker5@agr_factory_assault_skirmish]
path_walk = skirmish_walk5
;path_look = skirmish_look5
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker6]
active = walker6@agr_factory_assault_skirmish
;info = info@about_nii

[walker6@agr_factory_assault_skirmish]
path_walk = skirmish_walk6
;path_look = skirmish_look6
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker7]
active = walker7@agr_factory_assault_skirmish
;info = info@about_nii

[walker7@agr_factory_assault_skirmish]
path_walk = skirmish_walk7
;path_look = skirmish_look7
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_assault_skirmish_walker8]
active = walker8@agr_factory_assault_skirmish
;info = info@about_nii

[walker8@agr_factory_assault_skirmish]
path_walk = skirmish_walk8
;path_look = skirmish_look8
danger = danger_condition@agr_factory_defence_ignore_corpses

;--------------------------- идут добивать в дом -------------------------

[danger_condition@agr_factory_assault]
ignore_distance = 10


[logic@agr_factory_assault_bld_walker1]
active = walker1@agr_factory_assault_bld
;info = info@about_nii

[walker1@agr_factory_assault_bld]
path_walk = bld_walk1
;path_look = bld_look1
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker2]
active = walker2@agr_factory_assault_bld
;info = info@about_nii

[walker2@agr_factory_assault_bld]
path_walk = bld_walk2
;path_look = bld_look2
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker3]
active = walker3@agr_factory_assault_bld
;info = info@about_nii

[walker3@agr_factory_assault_bld]
path_walk = bld_walk3
;path_look = bld_look3
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker4]
active = walker4@agr_factory_assault_bld
;info = info@about_nii

[walker4@agr_factory_assault_bld]
path_walk = bld_walk4
;path_look = bld_look4
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker5]
active = walker5@agr_factory_assault_bld
;info = info@about_nii

[walker5@agr_factory_assault_bld]
path_walk = bld_walk5
;path_look = bld_look5
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker6]
active = walker6@agr_factory_assault_bld
;info = info@about_nii

[walker6@agr_factory_assault_bld]
path_walk = bld_walk6
;path_look = bld_look6
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker7]
active = walker7@agr_factory_assault_bld
;info = info@about_nii

[walker7@agr_factory_assault_bld]
path_walk = bld_walk7
;path_look = bld_look7
danger = danger_condition@agr_factory_assault


[logic@agr_factory_assault_bld_walker8]
active = walker8@agr_factory_assault_bld
;info = info@about_nii

[walker8@agr_factory_assault_bld]
path_walk = bld_walk8
;path_look = bld_look8
danger = danger_condition@agr_factory_assault

;-------------------------------------------------------------------------------------------------
;-- AGROPROM. Группа Крота
;-------------------------------------------------------------------------------------------------

; ------------------- ждут атаки -----------------------
[combat_ignore@agr_factory_defence]

[logic@agr_factory_defence_walker1]
active = walker1@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker1@agr_factory_defence]
path_walk = walk1
path_look = look1
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid

[logic@agr_factory_defence_walker2]
active = walker2@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker2@agr_factory_defence]
path_walk = walk2
path_look = look2
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid


[logic@agr_factory_defence_walker3]
active = walker3@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker3@agr_factory_defence]
path_walk = walk3
path_look = look3
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid


[logic@agr_factory_defence_walker4]
active = walker4@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker4@agr_factory_defence]
path_walk = walk4
path_look = look4
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid


[logic@agr_factory_defence_walker5]
active = walker5@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker5@agr_factory_defence]
path_walk = walk5
path_look = look5
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid


[logic@agr_factory_defence_walker6]
active = walker6@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker6@agr_factory_defence]
path_walk = walk6
path_look = look6
;combat_ignore_cond = always
def_state_moving1 = raid
def_state_moving2 = raid


;---------------- отстреливаются от военных -----------------
[logic@agr_factory_defence_skirmish_walker1]
active = walker1@agr_factory_defence_skirmish

[walker1@agr_factory_defence_skirmish]
path_walk = walk1
path_look = look1
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_defence_skirmish_walker2]
active = walker2@agr_factory_defence_skirmish

[walker2@agr_factory_defence_skirmish]
path_walk = walk2
path_look = look2
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_defence_skirmish_walker3]
active = walker3@agr_factory_defence_skirmish

[walker3@agr_factory_defence_skirmish]
path_walk = walk3
path_look = look3
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_defence_skirmish_walker4]
active = walker4@agr_factory_defence_skirmish

[walker4@agr_factory_defence_skirmish]
path_walk = walk4
path_look = look4
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
danger = danger_condition@agr_factory_defence_ignore_corpses

[logic@agr_factory_defence_skirmish_walker5]
active = walker5@agr_factory_defence_skirmish

[walker5@agr_factory_defence_skirmish]
path_walk = walk5
path_look = look5
danger = danger_condition@agr_factory_defence_ignore_corpses


[logic@agr_factory_defence_skirmish_walker6]
active = walker6@agr_factory_defence_skirmish

[walker6@agr_factory_defence_skirmish]
path_walk = walk6
path_look = look6
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
danger = danger_condition@agr_factory_defence_ignore_corpses

;---------------- помогают Кроту -----------------

[danger_condition@agr_factory_defence_ignore_corpses]
ignore_distance_corpse = 0
ignore_distance_sound = 0
ignore_distance = 0
danger_inertion_time_grenade = 0
danger_inertion_time_hit = 4000
danger_inertion_time_ricochet = 0
danger_inertion_time_corpse = 0
danger_inertion_time_sound = 0

[danger_condition@agr_factory_defence]
ignore_distance = 0

[wounded@agr_factory_defence]
hp_state = 10|wounded_heavy@help_heavy
hp_state_see = 10|wounded_heavy@help_heavy
hp_victim = 10|nil
hp_cover = 10|false
hp_fight = 10|false


[logic@agr_factory_defence_krot_walker1]
active = walker1@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker1@agr_factory_defence_krot]
path_walk = krot_walk1
;path_look = krot_look1
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker2]
active = walker2@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker2@agr_factory_defence_krot]
path_walk = krot_walk2
;path_look = krot_look2
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker3]
active = walker3@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker3@agr_factory_defence_krot]
path_walk = krot_walk3
;path_look = krot_look3
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker4]
active = walker4@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker4@agr_factory_defence_krot]
path_walk = krot_walk4
;path_look = krot_look4
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker5]
active = walker5@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker5@agr_factory_defence_krot]
path_walk = krot_walk5
;path_look = krot_look5
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker6]
active = walker6@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker6@agr_factory_defence_krot]
path_walk = krot_walk6
;path_look = krot_look6
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker7]
active = walker7@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker7@agr_factory_defence_krot]
path_walk = krot_walk7
;path_look = krot_look7
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker8]
active = walker8@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker8@agr_factory_defence_krot]
path_walk = krot_walk8
;path_look = krot_look8
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[logic@agr_factory_defence_krot_walker9]
active = walker9@agr_factory_defence_krot
actor_dialogs = actor_dialogs@agr_factory_defence

[walker9@agr_factory_defence_krot]
path_walk = krot_walk9
;path_look = krot_look9
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence_ignore_corpses
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
;---------------- Бегут к колодцу и стоят там -----------------

[actor_dialogs@agr_factory_defence]
id = agr_factory_stalker_about


[logic@agr_factory_defence_to_well_walker1]
active = walker1@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker1@agr_factory_defence_to_well]
path_walk = to_well_walk1
on_signal = well | walker1@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence

[walker1@agr_factory_defence_well]
path_walk = well_walk1
path_look = well_look1
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker2]
active = walker2@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker2@agr_factory_defence_to_well]
path_walk = to_well_walk2
on_signal = well | walker2@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence

[walker2@agr_factory_defence_well]
path_walk = well_walk2
path_look = well_look2
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker3]
active = walker3@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker3@agr_factory_defence_to_well]
path_walk = to_well_walk3
on_signal = well | walker3@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence

[walker3@agr_factory_defence_well]
path_walk = well_walk3
path_look = well_look3
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker4]
active = walker4@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker4@agr_factory_defence_to_well]
path_walk = to_well_walk4
on_signal = well | walker4@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence

[walker4@agr_factory_defence_well]
path_walk = well_walk4
path_look = well_look4
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker5]
active = walker5@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker5@agr_factory_defence_to_well]
path_walk = to_well_walk5
on_signal = well | walker5@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence

[walker5@agr_factory_defence_well]
path_walk = well_walk5
path_look = well_look5
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker6]
active = walker6@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker6@agr_factory_defence_to_well]
path_walk = to_well_walk6
on_signal = well | walker6@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence


[walker6@agr_factory_defence_well]
path_walk = well_walk6
path_look = well_look6
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence


[logic@agr_factory_defence_to_well_walker7]
active = walker7@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker7@agr_factory_defence_to_well]
path_walk = to_well_walk7
on_signal = well | walker7@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence


[walker7@agr_factory_defence_well]
path_walk = well_walk7
path_look = well_look7
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence

[logic@agr_factory_defence_to_well_walker8]
active = walker8@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker8@agr_factory_defence_to_well]
path_walk = to_well_walk8
on_signal = well | walker8@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence


[walker8@agr_factory_defence_well]
path_walk = well_walk8
path_look = well_look8
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence

[logic@agr_factory_defence_to_well_walker9]
active = walker9@agr_factory_defence_to_well
actor_dialogs = actor_dialogs@agr_factory_defence
combat_ignore = combat_ignore@agr_factory_defence

[walker9@agr_factory_defence_to_well]
path_walk = to_well_walk9
on_signal = well | walker9@agr_factory_defence_well
danger = danger_condition@agr_factory_defence
wounded = wounded@agr_factory_defence
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
combat_ignore = combat_ignore@agr_factory_defence


[walker9@agr_factory_defence_well]
path_walk = well_walk9
path_look = well_look9
meet = meet@agr_factory_defence
danger = danger_condition@agr_factory_defence




[meet@agr_factory_defence]
meet_state = 2 | guard
meet_state_wpn = 2 | guard
victim = 2 | actor
victim_wpn = 2 | actor
use = true
use_wpn = true


;------ Сталкеры ждут начала атаки ---------------------------------------------------------------

 [logic@agr_factory_defence_waiting_stalker1]
 active = walker@agr_factory_defence_waiting_stalker1
 combat_ignore = combat_ignore@agr_factory_defence
 
 [walker@agr_factory_defence_waiting_stalker1]
 path_walk = waiting_walk_1
 path_look = waiting_look_1
 combat_ignore_cond = combat_ignore@agr_factory_defence
 meet = no_meet
 on_info = {=rostok_dist_to_actor_le(15)} remark@agr_factory_defence_waiting_stalker1, {+agr_help_krot_start} remark@agr_factory_defence_waiting_stalker1                      
 danger = danger_condition@agr_factory_defence
 
 [remark@agr_factory_defence_waiting_stalker1]
 anim = hide
 snd = agr_stalker_help_3
 target = 303
 on_signal = sound_end | camper@agr_factory_defence_waiting_stalker1 %+agr_attack_begin%
 danger = danger_condition@agr_factory_defence
 combat_ignore_cond = always
 
 [camper@agr_factory_defence_waiting_stalker1]
 path_walk = attack_camper_1
 path_look = attack_camper_look
 def_state_moving = assault
 no_retreat = true
 radius = 10
 danger = danger_condition@agr_factory_defence
 on_signal = univ | walker1@agr_factory_defence_waiting_stalker1
 
 [walker1@agr_factory_defence_waiting_stalker1]
 path_walk = attack_camper_1
 path_look = attack_camper_look
  
 [logic@agr_factory_defence_waiting_stalker2]
 active = walker@agr_factory_defence_waiting_stalker2
 combat_ignore = combat_ignore@agr_factory_defence
 
 [walker@agr_factory_defence_waiting_stalker2]
 path_walk = waiting_walk_2
 path_look = waiting_look_2
 combat_ignore_cond = combat_ignore@agr_factory_defence
 meet = no_meet
 on_info = {+agr_attack_begin} camper@agr_factory_defence_waiting_stalker2
 danger = danger_condition@agr_factory_defence

 [camper@agr_factory_defence_waiting_stalker2]
 path_walk = attack_camper_2
 path_look = attack_camper_look
 def_state_moving = assault
 no_retreat = true
 radius = 10
 danger = danger_condition@agr_factory_defence
 on_signal = univ | walker1@agr_factory_defence_waiting_stalker2
 
 [walker1@agr_factory_defence_waiting_stalker2]
 path_walk = attack_camper_2
 path_look = attack_camper_look
 
 
 [logic@agr_factory_defence_waiting_stalker3]
 active = walker@agr_factory_defence_waiting_stalker3
 combat_ignore = combat_ignore@agr_factory_defence
 
 [walker@agr_factory_defence_waiting_stalker3]
 path_walk = waiting_walk_3
 path_look = waiting_look_3
 combat_ignore_cond = combat_ignore@agr_factory_defence
 meet = no_meet
 on_info = {+agr_attack_begin} camper@agr_factory_defence_waiting_stalker3
 danger = danger_condition@agr_factory_defence
 
 [camper@agr_factory_defence_waiting_stalker3]
 path_walk = attack_camper_3
 path_look = attack_camper_look
 def_state_moving = assault
 no_retreat = true 
 radius = 10
 danger = danger_condition@agr_factory_defence
 on_signal = univ | walker1@agr_factory_defence_waiting_stalker3
 
 [walker1@agr_factory_defence_waiting_stalker3]
 path_walk = attack_camper_3
 path_look = attack_camper_look
 
 
 
 
 
 ;-------------------------------------------------------------------------------------------------
;-- AGROPROM Удерживающие Крота солдаты
;-------------------------------------------------------------------------------------------------

; ------------------ стреляют по точкам -----------------------
[combat_ignore@agr_factory_hold_fake]

[on_hit@agr_factory_hold_fake]
on_info = {=hit_by_actor} %+agr_krot_skirmish_start%
;on_info = %+agr_krot_skirmish_start%

[logic@agr_factory_hold_fake_walker1]
active = walker1@agr_factory_hold_fake
combat_ignore = combat_ignore@agr_factory_hold_fake
on_hit = on_hit@agr_factory_hold_fake

[walker1@agr_factory_hold_fake]
path_walk = fake_walk1
path_look = fake_look1
combat_ignore_cond = {-agr_krot_skirmish_start}


[logic@agr_factory_hold_fake_walker2]
active = walker2@agr_factory_hold_fake
combat_ignore = combat_ignore@agr_factory_hold_fake
on_hit = on_hit@agr_factory_hold_fake

[walker2@agr_factory_hold_fake]
path_walk = fake_walk2
path_look = fake_look2
combat_ignore_cond = {-agr_krot_skirmish_start}


[logic@agr_factory_hold_fake_walker3]
active = walker3@agr_factory_hold_fake
combat_ignore = combat_ignore@agr_factory_hold_fake
on_hit = on_hit@agr_factory_hold_fake

[walker3@agr_factory_hold_fake]
path_walk = fake_walk3
path_look = fake_look3
combat_ignore_cond = {-agr_krot_skirmish_start}

; ------------------ а) срываются в универсальный бой под рестриктором --------------------
; ------------------ б) Убили Крота. Ходят по путям без рестрикторов ----------------------
[logic@agr_factory_hold_walker1]
active = walker1@agr_factory_hold

[walker1@agr_factory_hold]
path_walk = walk1
path_look = look1


[logic@agr_factory_hold_walker2]
active = walker2@agr_factory_hold

[walker2@agr_factory_hold]
path_walk = walk2
path_look = look2


[logic@agr_factory_hold_walker3]
active = walker3@agr_factory_hold

[walker3@agr_factory_hold]
path_walk = walk3
path_look = look3


